Start with Unit 1. Add Units 2 and 3 when you are ready.
Unit 1 includes the programmable Hub and building tools. Units 2 and 3 expand the learning pathway with more bits, more behaviours and more open invention projects.
Buy Unit 1 first.
Then choose the expansion path that fits your class: Unit 2 for movement and interaction, Unit 3 for open invention projects, or the complete pathway for the full rollout.
Every classroom starts with Unit 1.
Unit 1 is the required starter. After that, add Unit 2, Unit 3, or both.
Buy Unit 1
The required starter bundle. It includes the programmable Hub, building tools and the first classroom lessons.
Start with Unit 1 →Add Unit 2
For classes that already have Unit 1 and are ready for movement, sensing and more interactive inventions.
Add Unit 2 →Add Unit 3
Best after Units 1 and 2. Unit 3 gives students more freedom to identify problems and build original inventions.
Add Unit 3 →Choose the complete pathway
Best when your school wants Unit 1, Unit 2 and Unit 3 together in one clear purchase.
See complete pathway →
The bundle every class needs first.
Unit 1 is the foundation purchase. It gives students the programmable Hub, building tools and first learning sequence they need to start coding real inventions.
Add Unit 2 after Unit 1 for movement and interaction.
Unit 2 is an expansion, not an alternative starter. It builds on Unit 1 with movement, sensing, dial control and guided engineering projects.
Add Unit 3 when students are ready for open invention projects.
Unit 3 is best after Units 1 and 2. It gives students more freedom to identify problems, design solutions, build prototypes and present original inventions.
The easiest full rollout option.
Choose the complete classroom pathway when your school wants Unit 1, Unit 2 and Unit 3 together in one clear purchase.
Unit 1
Unit 2
Unit 3
Choose the right school purchase.
Start with Unit 1, then add Unit 2, Unit 3, or both when your school is ready.
| Bundle | Best for | Includes | Students supported | Buy when | Next step |
|---|---|---|---|---|---|
| Best full rollout Complete classroom pathway | Schools ready to run the full invention pathway. |
|
10 students per pathway. | You want the full progression from first code to open invention projects. | |
| Required starter Unit 1 classroom bundle | Teachers starting Invention Engine for the first time. | Hub, building tools, core bits and Unit 1 lessons. | 10 students per bundle. | You need the required starter bundle. | |
| Expansion option Unit 2 bundle | Classes ready for more movement and interaction. | Servo, dial, light, magnet and tilt bits, plus top-up bits. | 10 students per expansion bundle. | You already have Unit 1 and want movement, sensing and guided invention work. | |
| Advanced expansion Unit 3 bundle | Open invention projects and real-world problem solving. | Motor, temperature, IR and noise sensor bits. | 10 students per expansion bundle. | Your students are ready to identify problems, prototype solutions and present original inventions. |
Online cart prices are confirmed at cart and checkout. School quotes are available for purchase orders and approval processes.
Not ready for a classroom bundle?
Try one invention first with the teacher sample pack.
One purchase. Years of reuse.
Reusable electronics, free teaching resources and a clear lesson pathway help teachers explain the purchase to leadership.
Need a quote for your school?
Tell us what your school needs and we will help you choose the right pathway for your class size, purchase order process or approval requirements.
