What to buy

Start with Unit 1. Add Units 2 and 3 when you are ready.

Unit 1 includes the programmable Hub and building tools. Units 2 and 3 expand the learning pathway with more bits, more behaviours and more open invention projects.

Fast answer

Buy Unit 1 first.

Then choose the expansion path that fits your class: Unit 2 for movement and interaction, Unit 3 for open invention projects, or the complete pathway for the full rollout.

1
New to Invention Engine? Start with Unit 1. It includes the Hub and building tools.
2
Ready to extend learning? Add Unit 2 after Unit 1 for sensors, dials, servos and guided engineering projects.
3
Ready for open invention projects? Add Unit 3 after Units 1 and 2, or include it in the complete classroom pathway.
10 students per bundle
Free app and resources
No subscription fees
Simple buying rule

Every classroom starts with Unit 1.

Unit 1 is the required starter. After that, add Unit 2, Unit 3, or both.

Starting for the first time

Buy Unit 1

The required starter bundle. It includes the programmable Hub, building tools and the first classroom lessons.

Start with Unit 1 →
Extend learning

Add Unit 2

For classes that already have Unit 1 and are ready for movement, sensing and more interactive inventions.

Add Unit 2 →
Open invention projects

Add Unit 3

Best after Units 1 and 2. Unit 3 gives students more freedom to identify problems and build original inventions.

Add Unit 3 →
Full school rollout

Choose the complete pathway

Best when your school wants Unit 1, Unit 2 and Unit 3 together in one clear purchase.

See complete pathway →
10 Students per classroom bundle Simple planning for class sets.
Free Coding app and teaching resources No extra platform purchase needed.
No Subscription or ongoing platform fees Reusable hardware, clear expansion path.
Invention Engine Unit 1 classroom bundle
Unit 1 Required starter

The bundle every class needs first.

Unit 1 is the foundation purchase. It gives students the programmable Hub, building tools and first learning sequence they need to start coding real inventions.

Required first Supports 10 students Includes the Hub
Programmable Invention Engine Hub
Building stencil, punch tools and rivets
First coding lessons
Core lights, sounds, buttons and sensors
Free teacher and student resources
No subscription or platform fee
Buy this first. Unit 2 and Unit 3 build on the Hub and tools included in Unit 1.
Unit 2 Expansion bundle

Add Unit 2 after Unit 1 for movement and interaction.

Unit 2 is an expansion, not an alternative starter. It builds on Unit 1 with movement, sensing, dial control and guided engineering projects.

Requires Unit 1 Supports 10 students Expansion bundle
Servo movement
Dial control
Light, tilt and magnet sensing
More LEDs and buttons
Engineering cycle projects
Free Unit 2 resources
Choose this path for interaction. Unit 2 is ideal when your class is ready for movement, sensors and more guided invention projects.
Invention Engine Unit 2 expansion bundle
Invention Engine Unit 3 expansion bundle
Unit 3 Open invention projects

Add Unit 3 when students are ready for open invention projects.

Unit 3 is best after Units 1 and 2. It gives students more freedom to identify problems, design solutions, build prototypes and present original inventions.

Best after Units 1 and 2 Supports 10 students Advanced expansion bundle
Motor bit projects
Temperature sensing
IR communication
Noise sensing
Open invention projects
Free Unit 3 resources
Flexible expansion. Unit 3 is best after Units 1 and 2, or included from the start in the complete classroom pathway.
Best for full rollout

The easiest full rollout option.

Choose the complete classroom pathway when your school wants Unit 1, Unit 2 and Unit 3 together in one clear purchase.

Unit 1 bits Unit 1
Unit 2 bits Unit 2
Unit 3 bits Unit 3
1
Start with Unit 1 Hub, tools and core bits.
2
Add Unit 2 Movement, interaction and guided engineering projects.
3
Add Unit 3 Open invention projects and real-world problem solving.
Compare bundles

Choose the right school purchase.

Start with Unit 1, then add Unit 2, Unit 3, or both when your school is ready.

Bundle Best for Includes Students supported Buy when Next step
Required starter Unit 1 classroom bundle Teachers starting Invention Engine for the first time. Hub, building tools, core bits and Unit 1 lessons. 10 students per bundle. You need the required starter bundle.
Expansion option Unit 2 bundle Classes ready for more movement and interaction. Servo, dial, light, magnet and tilt bits, plus top-up bits. 10 students per expansion bundle. You already have Unit 1 and want movement, sensing and guided invention work.
Advanced expansion Unit 3 bundle Open invention projects and real-world problem solving. Motor, temperature, IR and noise sensor bits. 10 students per expansion bundle. Your students are ready to identify problems, prototype solutions and present original inventions.
Required starter Unit 1 classroom bundle
Best for Teachers starting Invention Engine for the first time.
Includes Hub, building tools, core bits and Unit 1 lessons.
Students supported 10 students per bundle.
Buy when You need the required starter bundle.
Expansion option Unit 2 bundle
Best for Classes ready for more movement and interaction.
Includes Servo, dial, light, magnet and tilt bits, plus top-up bits.
Students supported 10 students per expansion bundle.
Buy when You already have Unit 1 and want movement, sensing and guided invention work.
Advanced expansion Unit 3 bundle
Best for Open invention projects and real-world problem solving.
Includes Motor, temperature, IR and noise sensor bits.
Students supported 10 students per expansion bundle.
Buy when Your students are ready to identify problems, prototype solutions and present original inventions.

Online cart prices are confirmed at cart and checkout. School quotes are available for purchase orders and approval processes.

Not ready for a classroom bundle?

Try one invention first with the teacher sample pack.

Add sample pack to cart
Easy to justify

One purchase. Years of reuse.

Reusable electronics, free teaching resources and a clear lesson pathway help teachers explain the purchase to leadership.

1 Reusable electronics Remove the bits and rivets, recycle the cardboard and use the hardware again.
2 Free teaching resources Teacher guides and student guides support each unit.
3 No subscriptions No ongoing platform fee after purchase.
4 Works with cardboard Students prototype with low-cost classroom materials.
5 Supports 10 students per bundle Simple planning for class sets and budgets.
6 Clear curriculum language Coding, engineering, design thinking, problem solving and invention are built into the pathway.
School quote

Need a quote for your school?

Tell us what your school needs and we will help you choose the right pathway for your class size, purchase order process or approval requirements.

Pin It on Pinterest

Share This