How it works

Teach invention projects with a clear classroom pathway.

Students code behaviours, connect reusable electronic bits, build with cardboard and follow ready-to-use lessons. You get a clear classroom process from first idea to working invention.

Invention Engine brings the coding app, Hub, bits, construction tools and teaching resources into one system.

Coding app Students program behaviours.
Hub The invention stores code.
Bits Inputs and outputs react.
Tools Bits attach to cardboard.
Resources You get the pathway.
Students move from first idea to working invention through a clear build, code, test and improve pathway.

The simple idea

Students do not build one model and stop.

They build an invention, attach reusable bits, code how it behaves, test what happens and improve one change at a time. When the project is done, the bits come off and the next invention begins.

Student invention built with Invention Engine
Students turn cardboard, coding and reusable electronics into inventions they can test and improve.
1
Build something real

Cardboard makes the idea physical, fast and easy to change.

2
Code a behaviour

Lights, buttons, sensors, sounds and movement respond to student code.

3
Improve the invention

Students test what happens, debug the code and change one thing at a time.

The classroom process

A clear path from first idea to working invention.

Students build the structure, code the behaviour, add the bits, then test and improve what happens.

With teacher guides, student guides and the Invention Journal, the classroom has a clear rhythm: set the challenge, explore ideas, plan the build, code the behaviour, test what happens, make improvements and share the result.

The invention cycle

Students follow an invention cycle.

The cycle gives students a repeatable way to move from problem to invention. They define the need, design an idea, plan the build, code, make, test, iterate, communicate and reflect.

Invention Engine invention cycle: define, design, plan, code, make, test, iterate, communicate and reflect

How coding works

Students code real behaviours.

Students use blocks to set up the bits, build the program, download it to the Hub, then test what happens in the physical invention.

Invention Engine block-based coding app
The coding language is visual, block-based and designed to reduce friction so students can focus on logic.
1

Set up the bits

Students tell the Hub which bit is connected to each port before the program runs.

2

Build the program

Blocks run from top to bottom, so students can see sequence clearly.

3

Download to the Hub

The Hub stores the program and controls the connected bits.

4

Test and debug

Students check the bug box, change one thing and try again.

Invention Engine Hub
The Hub stores programs and gives students a physical way to connect code with lights, sensors, sound and movement.

How the electronics work

The Hub controls the bits.

The Hub is the brain of the invention. Bits plug into the Hub, the program tells the Hub what to do, and the connected bits make the invention react.

Input bits sense

Buttons and sensors let the invention detect actions, distance, light, sound or movement.

Output bits respond

Lights, speakers, displays, motors and servos make the invention do something visible.

The Hub stores code

Students download the program to the Hub, then the Hub runs the latest saved program.

The battery adds freedom

The invention can run away from the computer when students are ready to test it.

How the building works

Students build with cardboard.

The construction tools help students attach the bits to cardboard, test the shape of their invention and improve the build without expensive materials.

Choose cardboard

Students start with a fast, low-cost material they can cut, fold, decorate and rebuild.

Mark the bits

The tools help students place electronics neatly where the invention needs them.

Secure the bits

Rivets hold the bits in place while students test the invention.

Reuse the system

Bits come off when the project is finished, ready for the next invention.

Students building an Invention Engine project with cardboard
Students can test the structure, adjust the design and make the invention stronger as they go.

What teachers do

Guide the process. Grow the confidence. Let students own the invention.

Invention Engine helps you guide the classroom process while students build the confidence to solve, test, debug and improve their own inventions.

Teacher guiding a student with an Invention Engine project

Set the challenge

Start with a guided activity, project theme or classroom problem.

Guide the process

Use the teacher guide, student guide and journal to keep students moving.

Support testing

Help students check their code, bits, build and user experience.

Celebrate improvement

Encourage students to share what changed, what worked and what they learned.

Resources included

Resources that keep the class moving.

Teacher guides, student guides, the Invention Journal, the coding app and setup support give you the structure to guide the process with confidence.

Invention Engine Unit 1 lesson resources
Teacher guides, student guides and the Invention Journal give the classroom a clear structure.

Teacher guides

Delivery notes, prompts, tips and classroom support.

View guides →

Student guides

Step-by-step activities students can follow as they code, build and invent.

View guides →

Invention Journal

Planning, coding, testing, iteration, communication and reflection.

Download journal →

Getting Started guide

Setup help for the Hub, bits, coding app and cardboard build process.

Download guide →

Bit datasheets

Quick references for what each bit does and how students can use it.

Meet the bits →

Free coding app

The browser-based app students use to program the Hub.

Open app →

Troubleshooting support

Practical help for setup, port checks, power checks and classroom questions.

Visit support →

Grant writing guide

Support copy for funding requests, learning outcomes and school approvals.

Use the guide →
Complete Invention Engine classroom pathway bundle

Next step

Choose your classroom pathway.

Start with the classroom process. Then choose the pathway that gives your students the right starting point.

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